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Lugaru walkthrough
Lugaru walkthrough








lugaru walkthrough

The body is fur-covered and has a short tail, canine legs, and a wolf’s head. The rampages of loup-garou are more deadly and sickening than most beasts, leaving half eaten corpses to litter a region and attract normal werewolves and other scavengers.Īs a hybrid, it stands about 7’ tall and is extremely muscular. The curse grows more powerful and sinister than in the normal werewolf and fill it with an incredible hunger for raw meat and flesh.

lugaru walkthrough

The madness ends if the werewolf dies, the creature drops another creature to 0 hit points, the curse is removed, or creature embraces the curse.Ī werewolf born of the union of two natural werewolves is called loup-garou. If the creature can see the werewolf and is cursed by werewolf lycantropy, the target must succeed on a DC 13 Charisma saving throw against this magic be driven insane by hunger.Īt the end of the creature's turn, if it did not attack or take damage from someone other that than the werewolf it takes 33 (6d10) psychic damage. The werewolf targets one humanoid within it can see within 30 of it.

lugaru walkthrough

If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the werewolf's howl for the next 24 hours. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. All non-werewolves within 120ft of it who can hear it muse make a DC 13 Wisdom or be deafened and frightened until the end of its next turn. Melee or Ranged Weapon Attack: +4 to hit, reach10 ft., one creature. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be cursed with werewolf lycanthropy.Ĭlaws (Hybrid Form Only).

#Lugaru walkthrough plus

Hit: 16 (2d10 + 5) piercing damage plus 10 (3d6) poison damage. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. The werewolf first uses its Howl or Maddening Gaze then makes two melee attacks, only one of which can be a bite attackīite (Wolf or Hybrid Form Only). If the werewolf fails a saving throw, it can choose to succeed intead. The werewolf dies only if it starts its turn with 0 hit points and doesn’t regenerate.

lugaru walkthrough

If the werewolf takes damage from an inherited silver weapon or by a descendant of the one who cursed it, this trait doesn’t function at the start of the werewolf’s next turn. The werewolf regains 20 hit points at the start of its turn. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Any equipment it is wearing or carrying isn’t transformed. Its statistics, other than its size and AC, are the same in each form. The werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a die wolf, or back into its true form, which is humanoid. Languages Common (can't speak in wolf form) Senses darkvision 60 ft., passive Perception 19 Medium humanoid (shapechanger), chaotic evilĪrmor Class 11, 17 (in wolf or hybrid form) (natural armor)ĭamage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons










Lugaru walkthrough